Art, reviews and thoughts from a young artist in Plymouth, UK.

Posts tagged ‘Summer Show’

Illustration at PCA Summer Show #BreakingThrough17

Last week I went to have an in depth look around the BA (Hons) Illustration rooms at the PCA Summer Show.  I have written previously about the BA (Hons) Game Arts exhibition and the BA (Hons) Animation exhibition (click the links for my posts).

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Sophie Clark – Sensory Monsters

Though Sophie Clark‘s main work is centred around illustration (and some pattern designs) the project that she has been working on and has displayed at the Show includes these cute, fluffy, hand made monster toys.  The monsters come from the children’s book she has been working on, There are Monsters in My Head.  The ears of the cuddly monsters crinkle and the large one has a squeaker and a rattle.  My little sister (who is nearly three) really loved these toys and was fascinated with them.

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Jake Cutler – King Arthur Narrative Concept Art

Jake Cutler‘s concept art on the story of King Arthur makes me feel like the environments he has illustrated are cold and mysterious.  My favourite image is the illustration on the top left.  I love the way the distant cliffs and mountains are covered in mist but you can still see there is a ravine down the middle..  What could be in there?

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Nathaniel J. Hall – Sunshine

I talked to Nathaniel J. Hall while at the college about his artwork and about his experience on the course.  He mentioned that an animation he created (also on display) was inspired by his “thoughts and feelings about coming to Plymouth” and pointed out that the animation starts off with negative words and illustrations but gradually becomes happier and more positive.  He also told me that before enrolling in the Illustration course, Nathaniel visited and looked around a previous Summer Show at PCA and was inspired by what he saw.  His artwork is normally monochromatic, and Sunshine is one of three screenprints on display inspired by his favourite films.  I love how this one is dramatic, like an explosion.

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Anita Yip – The Guardian’s Contract

 

Anita Yip‘s work is inspired by anime and manga, and she incorporates lots of geometric shapes into the backgrounds and characters that she illustrates.  A lot of her characters also have animal traits or features, for example this character is wolf-like.  Anita also has on display prints covered in tiny hieroglyphic symbols, and her zine Meep! which tells a funny and endearing glimpse of her life.

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Joe Mouzourus – Reel Women

Joe Mouzourus was also available to speak to when I visited.  Joe said he has “always wanted to be an artist since secondary school and that with illustration, “you can go in any direction”.  Joe has displayed a collection of posters of films with strong female leads, including this one of Rey from Star Wars VII.  I really like the dry brush style background and in the foreground it looks like he’s used pencils to create a detailed, shaded sketch which really stands out.

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Nicola Owen – My Visit to Grandma

Nicola Owen‘s work has cute and simple lineart, colouring and shading.  This display contains pages from her comic My Visit To Grandma.  The artwork is adorable but the story is really sad and thought provoking.  Nicola also has some minizines/comics on display and her overlapping cat pattern is clever and humorous.

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Cosmo Lloyd – Uprooting/Dragon Slaying Character Designs

Cosmo Lloyd‘s work is inspired by medieval and fantasy themes, and her work centres a lot around character design and comic art.  She is the author of a webcomic called Uprooting, which is about “self worth and family issues with a sprinkle of medieval” and a printed preview of Uprooting is on display at the Show.  She uses lots of colours in her work, and creates very detailed and well developed character concepts.

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Briony Difford – Asian Folktales

Briony Difford specialises in illustrating book covers, and her work is inspired by Asian folktales.  Her illustrations are beautiful and detailed, yet she keeps her colouring simple by using separate individual shades, and leaving out any highlights or shadows.

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Stephanie Parnell – Legs Occult: Dark Rituals

Stephanie Parnell made this artwork for a small vinyl record sleeve (also on display was a poster version of the same piece).  I find Legs Occult: Dark Rituals creepy and dark but also beautiful.

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Amber-Louise Crawford – Untitled

Amber-Louise Crawford’s creature illustrations are full of life.  She combines simple, sketchy lineart with heavily shaded and blended colouring.  This creature in the photo above looks like a forest spirit.

There are so many artists I haven’t covered in this post who had work on display, but today is the final day of the exhibition and I wanted to show how brilliant the work on display is so that if you’re interested in the Summer Show, you can take this last chance to check it out for yourself!  I will most likely write a second post about the Illustration show later covering some of the things I missed here, so come back later to look for that.

 

Game Arts at PCA Summer Show #BreakingThrough17

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Andrew Cole – Hero Brawl – Concept Art

Last weekend, Plymouth College of Art opened their main campus to the public for a huge exhibition of work by their students.  The college holds a Summer Show every year to show work from the students who are graduating that year.  I try to go and see as much of the Show as I can because it is great to meet the artists and talk to them about their work, to learn about what the courses are like, and to see so many different styles and forms of artwork.  I will be trying to cover as much of this year’s Show #BreakingThrough17 as possible this year but as there is so much I will be doing it across different blogposts.  This one is about the Game Arts room on the first floor.

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Sarah Damo – Wonder Seekers – Artbook and 3D printed robot

BA (Hons) Game Arts

The projects on display range from interactive VR prototype games to character design work and projects with more focus on story development.  I wore a VR headset and experienced being in a virtual spaceship as it flew around a space station and dodged meteorites as the creator, Jake Kay, piloted it using the keyboard.  Jake’s simulation of being in space felt realistic and I could look at stars and a planet and asteroids all around me.  I felt a bit unbalanced when I took off the headset but I would like to try out more VR projects because they really can give the sense of being in a different world.

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Jake Kay – Back to the Station – Render art

Jake said his project took around four months to model and code and was inspired by other games he enjoys like Elite Dangerous and Star Citizen.  He said he had “lots of fun” on the course and he hopes to find work as an environmental artist in the future.

There are other environmental modelling projects on display in the room.  One is an interactive VR experience called House Vr by Lucy Kisielewska, where the player is able to move around with teleportation (in a similar way to Google Streetview) and pick up and throw objects like cushions and cans using handheld controllers which show up in the VR simulation as a pair of hands.

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Lucy Kisielewska – House VR – Monitor view

I also watched video of a 3-dimensional courtyard built by Amy Watson complete with houses, wagons and a well.

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Amy Watson – Unlockable Dreams – Full display

One of my favourite projects in the Game Arts room is Sarah Damo’s Wonder Seekers.  She has some beautiful concept artwork on display as well as a 3D printed model of a robot, an art book, and a video of short animated scenes.  Sarah told me that Wonder Seekers is about “the story of a girl and a parrot in a post-apocalyptic world full of marvels” and that she wanted to do something “a bit different” by creating a post-apocalyptic world that “isn’t dark”.

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Sarah Damo – Wonder Seekers – Artwork

Sarah explained that her work is inspired by many things, including Romanticism, Impressionism and 90’s cartoons.  She works using Photoshop and creates short animations with After Effects.  She showed me how she had deliberately placed a three-dimensional robot character on a two-dimensional background drawing in order to make the character stand out.

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Sarah Damo – Wonder Seekers – Full display

Not all the concepts on display are for video games.  Jack Challoner has created bright and colourful artwork for his card game design project The Art Of Restrict.  I read through his detailed explanation of his decision making and artistic process designing monsters.  He thought about real creatures in our world and incorporated some of their anatomical features into his invented creatures to make them more believable.  He has thought deeply about colour, shape, environment, movement, and behaviour.

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Jack Challoner – The Art Of Restrict – Artwork

Another project I was really impressed by was Hero Brawl by Andrew Cole who has designed characters for a “team brawler” video game.  Andrew has carefully explained every stage of his character design process in an artbook, including how he attempted to emulate the style of Norman Rockwell’s character paintings and how he has combined elements of  Steampunk, Samurai, Medieval and Nazi armour and clothing to create his character designs.

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Andrew Cole – Hero Brawl – Page from the Artbook

The artbook for Hero Brawl really showed how much work goes into character design – Andrew identified an aesthetic style that fits the concept, did lots of drawing and painting exercises using stock images to get a feel for that style, studied history for ideas and inspiration, and painted characters and costumes from all directions.  I would like to see more books like this one published regardless of whether the games are made or not as they are a really interesting insight into how the artist works and into character design.  I hope that PCA is able to keep copies of these Artbooks for their library because I would like to have a much longer look at them.

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Andrew Cole – Hero Brawl – Full display

There is lots more in the room to see but unfortunately I can’t cover everything and some of the work is interactive so it is best experienced for yourself!  You can visit the PCA Summer Show until the 22nd June and the Game Arts room is on the first floor.  The Tavistock Place campus is also having an Open Day this Saturday 17th June so if you are interested in their Foundation, Undergraduate or Postgraduate courses you should go!

 

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