I’ve been following a long course on drawing anatomy on Udemy called Anatomy for Figure Drawing: Mastering the Human Body by Neil Fontaine and I’ve really enjoyed it so far. I have learnt how to draw a simple skeletal structure from the front, the basic shape of the human body, and a bit about proportions.
Lesson 1 is a briefing about the course. Lesson 2 is called “Proportions 1” and covers the proportions of the human skeleton. I really enjoyed this lesson and it is fun assembling the skeleton on the page. It has definitely started helping me with drawing more in-proportion characters.
Lesson 3 is called “Proportions 2” and I am about three quarters of the way through the lesson at the moment. The lesson looks at how to draw a basic proportionate human body quickly by using what we learned about the skeleton in the previous lesson but imagining skin and muscles over it. The above sketch shows some of the steps.
The screenshot above shows the figure from the Lesson at the point where I am at this morning (drawn by Neil). Below is my own sketch at this stage:
I am happy with my sketch and the course so far. The course includes 65 lectures over 68 hours of video. I am going to carry on working through them in order but I am really looking forward to the sections on hands and feet because I struggle with these and want to improve. I have not been able to find figure drawing and life drawing classes to go to in person because they usually have an age limit, so being able to work through online tutorials is really helpful. I will keep looking for local workshops as well though because it is so much help having a live tutor to talk to and get advice from.
On the weekend of 30th September to 2nd October KitiJenGames (the games development team consisting of me and my brother) participated in the Games for Better 48 hour game jam. The game jam was organized by Jack from SoGoodStudios and Oli from Sizeable Games because they believe that games can be a good tool for educating people about issues in the world. The game jam theme was Antibiotic Resistance.
On the Friday evening before the jam we went to Plymouth University’s Babbage Building to listen to talks from experts. The first speaker was Dr Victoria Hurth (Twitter) who is an Associate Professor in Marketing and an expert in sustainability. She talked about sustainable consumption and explained how animals are being bred (for food) in poor environments and they are given antibiotics to keep them healthy. Because of this more bacteria are becoming resistant to antibiotics leading to the creation of ‘superbugs’. The second speaker was Dr Mathew Upton who is an Associate Professor in Medical Microbiology and he said that “Resistance Is Inevitable” when we use antibiotics and explained about bacterial conjugation. The third speaker was Dr Richard Ayres (Twitter) who is the Lead of Population Health at Peninsula Medical School and a practicing GP. He explained that sometimes doctors don’t get a lot of time to assess their patients and this can lead to prescription of antibiotics when they are unnecessary. The talks were really interesting and I didn’t know a lot about antibiotic resistance before them so I learned a lot.
As soon as the talks finished the game jam started. It was late on a Friday night so me and my brother J went home and talked about game ideas. We decided to make a game where you play as an antibiotic and you have to defend the white blood cells from bacteria. As you play, some bacteria would become resistant and you would have to power up with extra different coloured antibiotics, causing the bacteria to then become even stronger! The game would be impossible to win and the goal would be to get the highest score possible. We worked as a team to make a plan on paper and we decided that J would be in charge of doing the coding using Unity and I would be in charge of all the art. J didn’t know much about using Unity yet but he thought this would be a good chance to learn more. I decided to go with a cute pixel art look and that I would use Manga Studio 5 to make my files.
On Saturday morning J went to his Code Club (Twitter) and I went to my Art Club so we couldn’t get started on our game until the afternoon. The list of things I needed to design was the bacteria, the power-up, the white blood cells, the antibiotic, the background and the border. I began working on the main character designs, sketching on paper. My antibiotic character was a blue pill with a smiley face that would have a little rocking animation. My first attempt at a bacteria character looked too much like a little sun (very jolly!) so I redesigned to make it a bit more evil, and came up with a ball with angular spikes and a mean face, which would wiggle as it moved. My white blood cell characters were dopey-looking spheres,and in our game they wouldn’t defend themselves but would just hang around until they were killed by bacteria.
J asked if I could provide my designs as a sprite sheet. I learnt how to make one from a tutorial and then drew the different sprites for their animations using my Wacom Bamboo tablet and Manga Studio. After I sent a sprite sheet of the antibiotic over we needed a background. We used a basic plain one at first but it was difficult to tell if the character was moving around, so I made another background with rectangles of different sizes and similar colours, and for the border I used the same pattern but with darker colours. It was a simple design (supposed to represent the inside of a body) but I really like how it turned out. I created the sprite sheets for the other characters and sent them over to J’s computer for him to add in to the game, and I designed some ‘cover art’ to put on our itch.io page (and at the top of this post).
We had to haul our computers to the Babbage building on campus on Saturday night because J was struggling with making the animation work, and Jack helped us out with that and him and Oli gave us some tips. We arrived just in time to share the free pizza which we ate while listening to video game music and chatting. My mum had to start helping J with his side of the gamemaking and they spent a lot of time searching online for tutorials and help, but I think he learned a lot about Unity during this project. We had to give up the idea of power ups and new levels because we ran out of time, and there are a few bugs with the scores, but overall I think our game is fun and cute.
Jupiter Hadley played all the Games for Better games (including ours) for her YouTube channel Jupi Plays (support Jupiter on Patreon) and the judges sent us some feedback to help us improve our gamemaking in the future. J has signed up to a Unity course to learn more for our next project. I have signed up to a course on Pixel Art so that I can improve my skills and make more detailed sprites. Our courses are both on Udemy and if you look around online you can find big discounts on them. I am also researching game cover art because I would like to improve my cover art illustrations.
I really enjoyed this game jam and I’m looking forward to the next one, and though 48 hour game jams are really hard work they are well worth it because you have to push yourself and so you can learn and improve your skills a lot in a short amount of time. Follow the link for my post about our first game jam.